You hear the birds before you see the roofline, then three Raiders appear above the same chimney and the whole run turns into a bad traffic jam. That moment explains Bird City better than any reward screen: this Arc Raiders condition is a test of route choice, exposure, and exit timing, with ARC Raiders Items serving as support rather than the main reason to queue Buried City. My take is simple: Bird City is strongest when you treat it as a movement route that happens to contain loot, Trial points, and easy ARC targets.
What the Trial Actually Rewards
The Loot Bird's Nests Trial awards 180 points for each searched nest, not for the quality of the contents. Seventeen successful searches give 3,060 points, clearing the 3,000-point three-star mark. Six searches reach the first checkpoint and twelve reach the second, so counting interactions is more useful than judging your run by how valuable each nest looks.
The practical detail many players miss is that a nest may still count after another Raider has searched it, provided the interaction remains available. That changes your priorities during a crowded match. You don't need to win every chimney; you need to keep finding valid interactions while avoiding long fights that drain healing, shields, and time.
The Roof Route, Not the Landmark
Old Town is a strong launch area because its buildings offer short roof transitions, interior resets, and several ways to regain height. Reach the first roof with stairs, a Snap Hook, or a placed zipline, then stay above street level until the chain dries up. Before every exposed search, identify one retreat: an attic, ledge, stairwell, or line across the gap.
Search the nearest usable roof chain instead of crossing the map for a perfect cluster.
Group progress around six, twelve, and seventeen searches.
Use added ziplines to cross gaps, not to force a flashy shortcut into open fire.
Drop indoors after contact, recover, and resume from a new angle.
Leave distant flyers alone unless they block the next chimney or extraction line.
Birds Give You Information
The flocks are an audio warning system. A burst ahead may signal another Raider moving through the next roof section; a burst behind you usually isn't an invitation to turn around and hold ground. Keep moving, break sightlines inside buildings, and let other players reveal themselves before you commit to a fight. At least in my experience, the worst Bird City deaths happen after a player stops for one extra search with no retreat ready.
Build for Speed and Short Fights
A practical loadout needs stamina support, healing, shield supplies, and one reliable way to recover elevation. Adrenaline Shots help maintain pace, while a Photoelectric Cloak can save a crossing that suddenly becomes too exposed. The Snap Hook and personal ziplines are less about style than recovery after a forced drop. Add a Hatch Key when your extraction plan makes one useful, and carry a heavy-ammo weapon for flyers or a parallel ARC score attempt.
| Target or route | Approximate value | Best use |
|---|---|---|
| Nest search | 180 Trial points | Fast milestone progress |
| Hornet or Firefly | About 140 ARC points | Quick route-clear action |
| Rocketeer or Leaper | About 770 ARC points | Higher reward, greater exposure |
| Shredder on Stella Montis | High-value target | Strong alternate scoring loop |
Bird City or Stella Montis?
Bird City suits players who want constant motion and small aerial targets along the same route. Stella Montis can produce better returns when Shredders are available in Cultural Archives, Robotic Sandboxes, Metro, Lobby, and Atrium, especially during a night raid, but those rooms attract competition and make the exit more demanding. The Anvil is usually the cleaner choice against small flyers; the Patina offers sustained pressure but can keep you exposed longer. From what I've seen, points per minute matter more than the largest number on a target.
Extract Before the Run Turns Greedy
Once seventeen nests are secured, ask whether extra score is worth the risk. Move toward extraction while using the rooftops, rather than finishing the objective and discovering that the street is now the only path out. If Buried City is overloaded, Stella Montis may fit your scoring goal better; if both routes are contested, secure the Trial progress and leave. The best Bird City run ends with your points intact and your inventory full of useful cheap ARC Raiders BluePrints, not one more unnecessary rooftop duel.