MMOexp ARC Raiders: Time to Improvise

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Climb to the fourth floor and enter the corresponding room above the one you just searched. This is the control room, and inside you'll find the Access Card Printer - the device meant to generate the key for the safe.

Some players reach the final delivery step only to ARC Raiders Coins discover that the container already has a battery inside. When this happens, you won't be able to deposit yours, effectively blocking quest completion.

At the moment, it appears that only one raider per match can successfully deliver the charged Battery Prototype.

That means if another player completes the final step before you, your run becomes invalid for quest progress-even if you did everything correctly.

This mechanic isn't immediately obvious, which is why many players think they've encountered a bug.

How to Avoid Wasting a Run

To prevent frustration and lost time, follow these tips:

1. Check the Delivery Container First

As soon as you enter Rocket Assembly, quickly inspect the final delivery container near the exit.

If it's empty → You'    re clear to proceed.

If a battery is already inside → Someone beat you to it.

If the container is full, consider extracting immediately instead of wasting time retrieving and charging a new battery.

2. Move Quickly and Efficiently

Because completion is limited, speed matters. Avoid unnecessary fights, especially with other players. Every second spent looting side rooms increases the risk that someone else finishes the objective first.

3. Drop in Early

If possible, prioritize Rocket Assembly early in the raid. The longer you wait, the higher the chance someone else has already completed the quest.

4. Be Prepared for PvP Pressure

Since only one player can complete the objective, Rocket Assembly becomes a natural hotspot. Expect competition. Move cautiously, listen carefully, and clear corners methodically.

Final Thoughts

Worth Your Salt is mechanically simple but strategically tricky. The steps themselves-finding the Battery Prototype, charging it, and delivering it-are straightforward and low difficulty compared to other Spaceport objectives. The real challenge comes from the limited completion window and competition from other raiders.

If you approach the building efficiently, check the container immediately, and prioritize speed over loot, you should have no trouble finishing the quest in ARC Raiders.

And once it's done? You can either play it safe and extract to Speranza-or stick around and test your luck in one of the most dangerous maps in the Shrouded Sky update.

Just remember: in Worth Your Salt, it's not about survival alone-it's about being first. Having a large number of ARC Raiders Items can be very helpful to you.

The "Stable Housing" quest in Arc Raiders is one of the standout missions introduced in the Shrouded Sky update. Tasked by Tian Wen, you'll return to the ever-dangerous underground facility of Stella Montis to retrieve the Project Heartwood Blueprints. While the objective initially sounds straightforward - reach the Security Bridge and access a safe - the mission quickly complicates matters by forcing you to improvise when things don't go as planned. The right ARC Raiders BluePrints can be very helpful.

One major catch: every step must be completed in a single round. If you extract early or fall in combat, you'll have to start over. Below is a complete step-by-step guide to finishing "Stable Housing," including how to locate the safe and unlock it when the obvious solution fails.

All ‘Stable Housing' Quest Steps

Before diving into specifics, here's a full breakdown of the seven required objectives:

Go to the Security Bridge.

Search for the safe in the side room by the third-floor staircases.

Head upstairs to the fourth-floor control room.

Use the Access Card Printer to print a key to the safe.

Search for an alternate way into the safe.

Retrieve the contents of the safe.

Deliver the Project Heartwood Blueprints to Tian Wen.

Since this must all be done in one deployment, preparation is key. Bring solid mid-range weapons for tight interiors, ensure you have healing supplies, and clear rooms carefully - Stella Montis is rarely empty.

Step 1: Reach the Security Bridge

Your first destination is the Security Bridge, clearly marked on your in-game map. Stella Montis veterans will recognize it immediately: a four-story tower-like structure where most rooms require breaching before entry.

Expect resistance both inside and around the building. Raiders and ARC threats may already be fighting each other, so approach cautiously and listen for audio cues before pushing upward.

Once inside, begin ascending the structure.

Step 2: Locate the Safe on the Third Floor

Head up to the third floor. You'll know you're in the right place thanks to the large painted number "3" near the staircase landing.

Instead of entering the main open area, move into the side room located behind the stair banisters. This smaller room is easy to miss if you rush through the level.

Inside, check the back-right corner. That's where you'll find the safe required for the quest. Interact with it to progress the objective, but don't expect to open it just yet - you'll need a key.

Step 3: Visit the Fourth-Floor Control Room

With the safe located, your next task is directly above you.

Climb to the fourth floor and enter the corresponding room above the one you just searched. This is the control room, and inside you'll find the Access Card Printer - the device meant to generate the key for the safe.

Interact with the printer to attempt to create the access card.

Step 4: The Printer Fails - Time to Improvise

Here's where the mission throws a curveball.

When you try to use the Access Card Printer, it breaks. No key, no clean solution, and no shortcut. This forces you to complete the next objective: find an alternate way into ARC Raiders buy Loot the safe.

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