How U4GM Solves the Arc Raiders Records Objective

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ARC Raiders' Prescriptions of the Past quest sends Lance through Spaceport's Departure Building, with clear directions, reward details, and smart tips for surviving the run.

Most players lose more time to the Departure Building's layout than to ARC units during Prescriptions of the Past. Lance sends you into Spaceport to find the Medical Exam Room and search its medical records, but the real test is reaching the right floor without turning a short quest into a full loot run. Bring a sensible loadout, check your ARC Raiders Items before deploying, and treat the building as a quick objective stop unless the area is unusually quiet.

The Quest in Plain Terms

Prescriptions of the Past is a single-round Lance quest in Spaceport. You need to visit the Departure Building, locate the Medical Exam Room, and search the records inside. There is no listed requirement to defeat a named ARC unit, collect a special material, or carry an item out before the mission registers. Reaching the location is only the first step; the records interaction completes the actual task.

The quest follows A Warm Place To Rest and leads into Power Out, so it sits inside a larger Lance progression chain. That makes it more useful than a random side objective, especially when you are trying to keep your quest log moving while gathering ordinary loot. The reward listing includes one Heavy Shield, one Tactical Mk. 3 (Healing), and three Adrenaline Shots, although your current in-game reward panel should take priority if the display has changed.

Finding the Room Without Wandering

The Departure Building sits around the central Spaceport area near the Launch Towers, with references placing it toward the western side of that central zone. Once inside, use the lobby staircase as your main landmark. Go up one floor, turn left at the top, and follow the corridor toward the northern or northwestern section until you see the exam-room markings or medical symbol.

Use the Launch Towers to orient yourself before entering Spaceport.
Choose an entrance that lets you see nearby streets and movement routes.
After reaching the upper floor, turn left immediately instead of checking every office.
Search desks and nearby exam-room surfaces for the interaction prompt.

What the Records Interaction Actually Requires

Inside the Medical Exam Room, move beyond the examination tables and medical equipment. The relevant records are associated with a desk or nearby surface, not with every drawer and container in the building. From what I've seen, players often leave too quickly after spotting the room because the prompt can be easy to miss from the doorway. Walk farther inside, check the desks, and wait for the interaction to finish before changing floors or opening your map.

Fast Run or Full Search?

There are two sensible ways to approach this deployment, and the better choice depends on your squad, equipment, and how much activity you hear nearby. A focused run reduces the time you spend exposed indoors. A wider search can add medical supplies and general loot, but every extra room gives another ARC patrol or Raider more time to find you.

ApproachBest ForMain Risk
Objective runQuest progress and low exposureLeaving useful loot behind
Building sweepExtra containers and suppliesStaying indoors too long



Small Details That Save a Deployment

Before entering, pause long enough to identify the safest exit route. Spaceport can expose you to ARC patrols and other players, and the building's corridors make sudden fights awkward when your squad is split. Keep the team together near the stairs, avoid burning healing gear before the objective is done, and search the suspected record desk before chasing side loot. If the first desk has no prompt, inspect the neighboring exam-room area rather than assuming the quest has failed. I could be wrong but, from the available quest references, the records can appear in more than one nearby position.

Leave Once the Mission Registers

The quest appears to complete as soon as the medical records are searched, with no special extraction item required. Check that all three objectives have updated, then decide whether the remaining containers justify the risk. A Heavy Shield and healing equipment are useful rewards for later ARC Raiders deployments, so losing the round after completing the interaction feels especially avoidable. For players planning their next purchases or loadouts, ARC Coins for sale may also be part of their broader preparation, but the cleanest Prescriptions of the Past run is still simple: reach the upper floor, turn left, search the records, and get out before curiosity turns a tidy quest into a bad fight.

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