How to Prepare Your ARC Raiders Caravan Before Departure With U4N

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The Caravan Loading Phase gives ARC Raiders players a good reason to take a serious look at their stash.

The Caravan Loading Phase gives ARC Raiders players a good reason to take a serious look at their stash. Your ARC Raiders BluePrints may shape what you want to craft next, but Stage 5 is focused on something different: converting eligible items into enough selling value to satisfy four separate requirements.

Before departure, your ARC Raiders BluePrints and future crafting plans should be considered alongside your Caravan needs. The goal is not simply to dump expensive loot into the loading screen. It is to reach the required values while keeping equipment that will still matter during your remaining raids.

The 830,000-Coin Loading Target

Stage 5 requires a total of 830,000 Coins worth of eligible items. That total is divided into four categories.

Combat Items require 250,000 Coins. Materials require 300,000 Coins, making them the largest portion of the Caravan. Provisions require 180,000 Coins, while Survival Items require 100,000 Coins.

Each category accepts a specific group of items. Weapons, Weapon Mods, Ammo, Grenades, and Traps belong to Combat Items. Materials cover Basic, Advanced, Refined, Recyclable, and Topside resources.

Provisions include Keys, Nature items, Trinkets, and Old World items. Shields, Augments, Utilities, Gadgets, and regenerative items count toward Survival Items.

Start With Your Largest Requirement

Materials should usually be one of the first categories you review because they account for 300,000 Coins.

A useful method is to separate resources into two groups: materials you expect to need and materials that have become excess stock. The second group is naturally more suitable for Caravan loading.

This is particularly useful if you have been making regular extraction runs. A large stash can contain many resources that looked useful when collected but have little immediate purpose once your crafting plans are complete.

Do Not Sacrifice Useful Weapons Too Quickly

The Combat requirement can be tempting to complete by throwing high-value weapons into the Caravan. That works, but it may not be the most efficient solution.

Weapons, modifications, and tactical equipment all count toward the 250,000-Coin target. If you have spare ammunition, grenades, or traps, those can sometimes help you reach the threshold while preserving your preferred weapons.

Think about what you will actually use before departure. A weapon that contributes a large amount of selling value may still be worth more to you as equipment than as Caravan material.

Check Provisions Carefully

Provisions have a 180,000-Coin target, and this category includes several types of items that players may overlook.

Keys are the obvious example. A key may contribute to your Caravan requirement, but using it for its intended purpose could provide more practical value if you still have time for another raid.

Nature items, Trinkets, and Old World items can provide alternative value. Sorting these items before sacrificing keys can help preserve useful opportunities.

Survival Items Are Easier to Overlook

The Survival category requires only 100,000 Coins, but it should still be treated separately.

Shields, Augments, Utilities, Gadgets, and regenerative items all qualify. Because the requirement is smaller, you may only need a limited amount of surplus equipment to finish it.

Avoid stripping your regular survival setup simply because an item qualifies. A small amount of planning can usually help you find alternatives.

The Fifth Expedition Changes the Skill Point Strategy

The fifth Expedition begins September 8 and ends September 29, 2026. It is also the final Expedition before the system is paused until early 2027 for major accessibility changes.

Earlier versions rewarded permanent bonus Skill Points according to combined raw currency and stash value at departure. Every 1,000,000 Coins could provide one point, with a maximum of five.

For the fifth Expedition, the primary bonus points instead come from active damage thresholds between 5,000 and 100,000 damage. This means players do not need to focus on simply hoarding a massive stash to earn the new points.

A separate catch-up system remains for missed historic points, with each point costing 300,000 Coins of qualifying stash or currency value.

Know What You Keep After Departure

Departure resets your level, skills, standard blueprints, and inventory. However, raw Coins, Cred, cosmetics, and permanent Stash Space upgrades remain available to your next Raider.

That distinction should influence your final decisions. Items that disappear anyway may be easier to contribute, while permanent resources should be managed with the next cycle in mind.

A Smarter Way to Finish Loading

The safest approach is to meet the four targets gradually instead of waiting until the final moment. Keep track of the 300,000-Coin Materials requirement, preserve useful combat equipment, and use surplus Provisions and Survival Items where possible. When you finally leave, having enough buy ARC Raiders Coins available for the next Raider cycle can help you recover more comfortably after the reset.

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