Lloyd Bannings tapped the orbment console, his brow furrowed. The SSS had a pouch full of sepith and a looming boss fight, but the wrong quartz could turn a winnable battle into a wipe. In Crossbell, a Quartz can look powerful and still be dead weight if it does not improve turn order, unlock a key Art, or fit the character’s Orbment lines. The lesson was simple: Action 3’s SPD +30% often beats a flashy damage boost, and missing Adamant Guard can make a final boss feel impossible. This is the story of how the Special Support Section learned to spend every sepith with purpose—from early purchases to the moment they got over the barrier.
What Makes a Quartz Worth the Slot?
Start with the localized Orbment rules: elemental values unlock Arts, and Master Quartz are not part of Zero’s system. Before spending rare sepith, check exact Art-element requirements, locked-slot details, and Quartz compatibility on the Kiseki Wiki. A strong setup creates more turns, cheaper spells, or a reliable answer to a real encounter.
Rank premium Quartz by practical return:
Action 3 = SPD +30%
Cast 2 = 50% less cast time
EP Cut 3 = 30% lower EP cost
Attack 3 = STR +10% while lowering DEF by 5%
Mind 3 = ATS +10% while lowering ADF by 5%
Evade 3 = AGL +10
Information = permanent utility slot on one carrier, usually Tio early
PC patch v1.5.7 does not change the basic priority that SPD creates more actions. In 2026, the meta remains the same: speed wins wars of attrition.
Best Quartz Setup Zero: Efficient Picks by Chapter
Buy for the next encounter rather than hoarding sepith for a perfect endgame board. The SSS learned this the hard way after a failed raid on the Geofront.
| Chapter | Priority Quartz | Key Arts to Unlock |
|---|---|---|
| 1–2 | Attack 1, HP 1, Action 1, Cast 1 | Aerial, Earth Guard |
| 3–4 | Action 2, EP Cut 2, Evade 2, Strike | Dark Matter with Space 5 |
| Final | Action 3, Attack 3, Mind 3, Cast 2, EP Cut 3 | Adamant Guard (Earth 4, Space 2), Holy Breath (Water 4/Wind 2), Avalon Gate (Mirage 12, Space 8, Time 8) |
During Chapters 3–4, use Dark Matter with Space 5 to pull enemies into Lloyd, Randy, and Raniki Craft range. For the final stretch, reserve premium sepith for the top-tier Quartz. Treat Adamant Guard as the defensive check for major bosses: its party protection can matter more than another offensive Art. Elie can pursue Holy Breath, while late Arts such as Avalon Gate require serious elemental investment.
Character Builds: Lloyd, Elie, Tio, and Randy
Lloyd: build the frontliner around Action 3, Evade 3, Attack 3, HP 3, and Shield 3. With gear supporting 50%+ Evasion and the Tiger Heart accessory, incoming misses become counters that generate CP for Tiger Charge. Early Lloyd instead wants Attack 1, HP 1, and Action 1, then Evade 2 and Strike in the middle chapters.
Elie and Tio: give both casters Action 3, Cast 2, Mind 3, and EP Cut 3 when available. Elie is the healer-support route, using Holy Breath, Aura Rain, wind Arts, and eventually Spark Dyne or Avalon Gate. Tio favors high-ATS Mirage and Time damage, including Shadow Blade at Time 5, Last Disaster, or Avalon Gate. Keep Information on Tio early, and give her Ingenuity late if EP recovery while walking solves repeated dungeon casts.
Randy: do not force a caster build through his short Orbment lines. Stack Action 3, Attack 3, HP 3, Mov 3, and Rakshasa, then use Septium Vein or Eagle Eye as efficient utility instead of wasting sepith on unreachable high-tier Arts. His job is physical pressure, Power Smash, and War Cry-driven S-Break output—not competing with Tio’s spell damage.
Final Recommendation: Buy Quartz for the Fight You Are Actually Solving
Use this limited-sepith order:
Action upgrades
Cast and EP Cut for Elie or Tio
Attack for Lloyd or Randy and Mind for casters
Evasion only when Lloyd’s equipment supports the 50%+ tank plan
Compare the current $39.99 standalone, $69.99 physical bundle, and limited-edition extras through price history trackers before choosing Zero alone or the Crossbell collection. In 2026, sales may vary, but the strategic calculus does not. The standalone game suits players focused on Crossbell now; Zero + Azure better fits anyone who wants the sequel’s later Master Quartz evolution.
As the SSS finally stood over the barrier, they knew their sepith had been well spent. Every quartz had earned its slot. ⚡?️?